![]() ![]() That's why you're struggling with no deadzone, that's exactly the problem you'll encounter even if you put another type of deadzone on top of it - especially if you put a different shaped one because then it's anyone's guess what the game will interpret your control as.ĭoesn't Dark Souls series use some kind of weird half native Steam controller implementation? Or is it just the third game? And because of this, because how the character moves, anti deadzone is going to make it impossible to dodge the way you want and move it. If you can't play the game with settings "as is", purpusefully going against how the game was programmed with anti deadzones will make it worse due to how the game movement works. Anti deadzone - any kind - will make it worse because the game's systems are designed around the baked in controller settings such as this deadzone. I didn't mean this in a "git gud" way, but rather in a "this is how the game works" way. ![]() Seems to me it's a learn to play issue rather than a technical one. I had no problem beating the game with leaving the controls as they are. In other words anti-deadzone buffer acts as a new square deadzone which I tried to fix in first place. It seems like anti-deadzone buffer uses the same shape as a deadzone (square in this case), and it simply reintroduces the problem which was fixed in the first step. Is there any way to apply some circle deadzone on top of square anti-deadzone? The problem is that now there is no deadzone whatsoever and the movement will occur by slightest fluctuations. ![]() These are the settings that do that kind of thing: To fix that behaviour you need to have a square shaped anti-deadzone, which will compensate a square deadzone and move the input to the working area (represented by green areas): Once you move the stick to the +x and +y position (the stick movement is represented by blue circle), the movement will occur only on x axis: The game uses a big square deadzone which looks like this: I am looking for a way to fix the deadzone forced by the game (Dark Souls II: Scholar of the First Sin to be more specific), and I need some help. ![]()
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